Site Archives
IE 7 Add-ons
Not to be left on the side lines in the browse wars Microsoft has opened an Add-Ons for Internet Explorer site for IE7 (which is still in Beta 2 and available from their website).
The Addons have been broken into 4 categories: Security, Time Savers, Browsers and Entertainment and each category has sub-categories (For example Time [...]
Hot Lab #9 Review
Last Saturday was the 9th Hot Lab with Danny Day (from the NAG Game.Dev forum) presenting Networking Needs, a talk about 3 important elements to keep in mind when building networking games.
Danny brings a cool, relaxed, professional attitude to the Hot Labs and his experience in game development was evident in the case studies he [...]
Dev.Mag Issue #2 now out!
The second issue of the local game development magazine, Dev.Mag, has just been released on the NAG forums and is available for download from my blog. I’ve also setup an archive on my homepage if you to read the previous issue. As always the e-zine is freely distributable and I want to encourage [...]
Listening to Goldfish Live
Failing kick-ass sound in my car or an MP3 player I’m forced to endure Mark Gilman and Gareth Cliff on 5FM on my way to and from work.
But on those rare moments between annoying ads, corporate pressure inspired playlists and the incoherent prattle of the DJs there are nuggets of worth listen listening to.
Not that [...]
Black Jack using Windows Workflow Part 1
In order to test my knowledge of Windows Workflow and to rise to Scott Woodgate’s challenge to me to build a game using WWF, I’m going to start a little project to make Black Jack. I’m going to document my design and development issues on my blog so that you can follow what’s happening.
I’ve [...]
Alpha testing Prehysteria
What’s cooler than making games? Playing someone else’s of course, and criticising unbalanced gameplay, shoddy graphics and looking for bugs to abuse
But that demonic attitude aside, after talking about it for ages a good friend of mine, Dion Scher, has brought out Prehysteria for alpha-testing; a novel web based, multiplayer game.
If you’ve [...]
WWF State Machine demo
Here is the presentation and demos from last week’s SA Developer talk “Managing State with Windows Workflowâ€. I’ve cleaned up the code and split the communication demo into 2 separate projects for better clarity.
What’s important to see in the communication demo, HostToWorkflow is that the host might ask you to enter your name and [...]
Saying good-bye and all the best
My good friend Lynnze is leaving South Africa to go and au pair in Austria.
Babe, we’re all going to sorely miss you *bursts into tears* you are a great rocker and know just how to please the screaming masses (bottle of Tequila in hand)!
DX Hot Lab #9: Implementing Multiplayer
When: 22nd April 2006, 12:00 – 14:00
Venue: IT Intellect, Bryanston (map)
Presenter: Danny Day
Topic: Implementing Multiplayer
Level: Intermediate
Objective: Danny Day is going to present the considerations and issues he had implementing multiplayer support in his game Monochrome. He’s also going to cover other shared data techniques for mutliplayer systems.
RSVP: On my [...]
Munch on MSDN Nuggets for WWF
Geez, there’s SO much to post and I promise I’ll get to it on Thursday; but while you’re waiting for me to enrich your lives go to the MSDN Nuggets and scroll to the bottom to find over a dozen short web casts on Windows Workflow Foundation.
I’ve gone through the communication and state machine ones [...]
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