Site Archives

My Xbox 360 and I


Yes, I have an Xbox 360 and I’m loving it. More than just a console it is my DVD player and music centre (using Windows Media Connect); and I’m determined to buy Media Centre when I get paid at the end of the month so I can stream movies from my PC to my [...]

XNA Demo uploaded


Here’s a quick post to let you know that I’ve uploaded my demo for the XNA Overview talk I gave at rAge 2006. It includes 3 game components: My grid on the X-axis, a free look camera and, new, a simple menu component which takes a collection of menu options at design time and [...]

South African Xbox 360 cartoon


I thought this was brilliant; you have to be a South African to appreciate the humour. You can check out other cartoons by the artist here.

Looking back at rAge 2006


The dust has settled from the stampeding hordes attending rAge, various opinions and poll have been collated and, more importantly, all the photos have been uploaded!
While there was quite a lot going on at the expo the most outstanding feature was the Game.Dev stand and the announcement of the NAG Game.Dev Comp 10 [...]

Xbox 360 development competition


September 25 – October 9 : SignupsOctober 9 – December 9: ContestDecember 9 – December 16: Voting
Go to XBOX 360 Homebrew for more information.
I’ve entered and I’m making a 2D multiplayer co-op clickfest type game which you can monitor on my game blog on Xbox Homebrew (although I will be posting [...]

Using collection properties in custom controls


For my demo on an overview of XNA I wanted to build a menu game component which a developer could design at design-time. I wanted to expose a collection of menu items in the Property Window of Visual Studio when the user added my game component to his game (very briefly you can think of [...]

XNA Demo uploaded


Here’s a quick post to let you know that I’ve uploaded my demo for the XNA Overview talk I gave at rAge 2006. It includes 3 game components: My grid on the X-axis, a free look camera and, new, a simple menu component which takes a collection of menu options at design time and [...]