XNA Demo uploaded


Here’s a quick post to let you know that I’ve uploaded my demo for the XNA Overview talk I gave at rAge 2006. It includes 3 game components: My grid on the X-axis, a free look camera and, new, a simple menu component which takes a collection of menu options at design time and provides events to your game.

I need to re-iterate that the idea for my demo came from Mitch Walker’s video on Game Components even though I wrote all the code myself; and for the Simple Menu I used Gary Kacmarcik’s XNAExtras for the Bitmap fonts.

Now that my duties for the talk are over and before the next Game.Dev competition (and probably the last one for the year) I’m going to look at some Physics game components that a Russian developer community has developed and that after that I should be in time for the release of the Content Pipeline for the XNA Framework which will hopefully solve rendering animated meshes.

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Reader Comments

I realize this post is very old, but I was wondering if you still had the source for your example components as the link provided no longer works. I know a lot has changed in the XNA framework over the past years, but I’ve been having a hard time finding examples of game component best-practices and think that your code would still be a valuable resource. Thanks!

Unfortunately I lost all my attachments when I changed Service Providers. However check out Chapter 1 of XNA 2.0 Game Progamming Recipes by Riemer Grootjans for more information on GameComponents